Saturday, July 20, 2013

Parasitica Review (Nickelodeon)

Writer: Pete Goldfinger
Director: Micheal Chang
Air Date: 7/20/2013 (US)

It has been well over a month since the last episode of Teenage Mutant Ninja Turtles. There's not even going to be that long to wait between the season finale and the season two premiere. So, that means that this episode must be really good right? Nope.

It's not that this is a bad episode, it's just that it's so mediocre and doesn't really leave an impression. With the long wait in between episodes,I was expecting something better. The story, the humor, the animation, it's all just so "meh" for most of the episode.

The episode starts out with the Turtles going into a Kraang hideout. They find a giant wasp that stings Leo after a fairly dull fight. To be fair, the animation of the wasp oozing fluid from where his stringer was removed does look disgusting. In a good way.

Leo then becomes possessive of a wasps egg they find and takes it back to the lair. He guards over it, refusing to let his brothers come near it. The other Turtles trying to get him away from the egg are both the highlight and low point of the show. Every time "Space-Heroes" comes on, I think it's hysterical. I love having the show poke fun of Star Trek, specifically the ridiculous characters and story lines seen in the animated series, and this episode has one of the better jokes so far. This gag is followed up by Mikey trying to distract Leo by wiping his ass with a coming book. It's just so stupid. It's not funny and it's dumb moments like this that take away from the overall decent quality of the show.

Anyway, Leo has a fight with Raph and infects him with the wasps venom. I like the animation and sound design here. It's like a scene out of Alien. Raph gets infected, and in turn infects Don. Mikey saves the day, and the episode ends with the Turtles being surprised Michelangelo did something marginally intelligent.

Maybe the wasps will come back as part of the Kraang's plan, but I don't really care. Their origin and powers could probably be wrapped up in one sentence instead of wasting an entire episode on them. At least the Turtles are back on TV, hopefully straight through until the finale.

2/5 (5/5 for the Star Trek joke)

Teenage Mutant Ninja Turtles #22 Reivew (IDW)

Story: Kevin Eastman, Bobby Curnow, & Tom Waltz
Script: Tom Waltz
Art: Mateus Santolouco
Colors: Ronda Pattison
Letters: Shawn Lee
Editor: Bobby Cunrow

Spoilers!

City Fall has begun! I've been more excited for this arc of the IDW story than any other so far. The build up, length, and title all feel similar to the Vol. 1 arc,City at War. I trust what Eastman and Waltz when it comes to taking inspiration and referencing past stories. More than anything, I consider the IDW revival a celebration of all parts of TMNT of almost three decades, and bringing back hints from City at War is fine by me.

The issue starts out with Shredder talking to Kitsune about the Savate, who we haven't seen since the TMNT Annual #1. It's a nice way to start City Fall, because I think a lot of very long running plot threads are going to be wrapped up, or at least fleshed out over the arc. It's nice to see Mateus Santolouco continuing with art duties after the poorly titled The Secret History of the Foot Clan and I would like to see him stay on this title for a while. Ronda Pattison also deserves a lot of credit. I love the colors used on the title page where New York looks like it's glowing.

The story cuts over the Raph and Casey watching Casey's Dad get drunk at the bar from TMNT Annual #1 (I'm going to stop referencing that issue now). The alcohol story continues to be very real, and very dark. I'm willing to bet that Casey's problems with alcohol are going to resurface from Shades of Grey or the not really ending in Vol 4. Probably not in City Fall, but down the road. The next few pages are a pretty basic setup. The Foot capture Raph and Casey, Raph escapes and goes back to the church. Leo immediately realizes "IT'S A TRAP" and tells Raph to wait. The two almost come to blows. So far the IDW run has had Leo and Don butting heads the most, so it's nice to see a classic Leo and Raph argument.
April looks like a junkie that needs a fix

They go find Casey at the docks with the Shredder, Karai, and the generic henchwoman Alopex. What happens next came as a complete shock. The Shredder picks Casey up and brutally stabs him. He has never done anything like this before in any incarnation. Yeah, I know, he executed four kids in feudal Japan,but it wasn't this shocking. Again, the colors are amazing. This image is very bright and stands out greatly compared to the tones used throughout the rest of the issue. This moment is one of the most surprising in TMNT history. Casey's stabbing sets Raph off. He dives down promising he's going to kill the Shredder. So far, the Turtles have not killed as much as a Foot soldier in this series and a lot of weight has been put on what it means to take a life. This will be the arc where someone dies. Maybe not the Shredder, but someone.

While the Turtles are getting Casey,Karai captures Leonardo. This is continuing the story line that Shredder wants Leo to be his second in command. I've really enjoyed Eastman and Watlz use of the Shredder so far. The Turtles have only had one direct fight with him (with all four Turtles), and he's worked well as a character in the background manipulating different characters.

The issue ends with the Turtles being forced to leave Leo due to Casey's fatal injuries. Is he going to die? Probably not, but it will probably have long running effects for a lot of the characters. I highly recommend this issue. It's also probably the best jumping on point since the series began for new readers.
5/5

Friday, July 19, 2013

1987 Fred Wolf Miniseries Review


If I’m going to be writing a blog about TMNT, the obvious place to start would be at the beginning of the Mirage series, but I’ll get to that later. I’d rather start with where TMNT was introduced to me and to most other people. The 1987 Fred Wolf cartoon.

A quick background on the series: The basic jist is Playmates was only interested in creating a line of Turtles toys if there was a television series to go along with it. The Mirage series was fairly small and unknown at the time, so why bother? This led into us getting essentially a ten year toy commercial. A damn effective ten year toy commercial that rocketed Ninja Turtles into pop culture and ruled my childhood.


The series was produced by Fred Wolf and adapted by David Wise. These two recycled more stories and pumped out more toy-centric episodes featuring the monster of the week than practically anyone else in history. And given that 80s and 90s cartoon were little more than a means to pump out toys, that’s saying a lot.

To be fair, they had to be doing something right, because I fucking loved this series. I loved the characters, the show, the toys, and that annoyingly catchy theme song. Watching this series as an adult can be painful. The majority of the show is bloated and shitty, mostly due to being pumped out for the sake of syndication. However, I can’t watch it and not feel much else besides nostalgia. For as bland and predictable every aspect of the show became, I still love it.

The high point of the show was the first season. At the time, it wasn’t really a season, but a miniseries to test the waters to see if Playmates could sell toys. Turns out they could. The first season has everything the later seasons don't. It has a concise narrative, has fewer useless characters, has threatening villains, and oh yeah, violence. Actual cartoon violence where the used their weapons instead of trashcans.

One of the fun facts that I think most people are aware of, is the title in Europe. Due to the extreme, deadly, violent, and graphic nature of the word “Ninja”, the series was called Teenage Mutant Hero Turtles. There were also censorship problems in the use of nunchucks. The word ninja, I can at least understand. It’s stupid, but I at least get the reasoning. Censoring nunchucks is something I don’t get. Stabbing robots, plants, mutants, and whatever else with a sword was fine, but better not give the kids ideas about using a tool to thresh rice to hit things! This is still a censorship issue today. Go watch the 2007 TMNT again and watch how Michelangelo uses his weapons, he uses them but he never actually uses them.


The first season starts out with “Turtle Tracks”. This might be my favorite episode of the series. With the exception of Krang (who would be introduced in the next episode), this episode brought in everything that would become part of the Turtles mythos. At the time, the Mirage comics were being put out at a snails place since it was a small independent company. By 1987, the Turtles were still really lacking in the personality department. They kicked ass, but they didn’t have individualized traits at the time. The 1987 series solidified who the Turtles would become in every incarnation.

More than just personalities, this season did a lot of things that became essential for the Turtles universe. Shredder is a prime example. Peter Laird and Kevin Eastman were determined to not have villains come back from the dead or be long running threats. The original Shredder was killed in the first issue of the comics, supposedly to never be seen again. Fail. The Fred Wolf series kept bringing him back, episode after episode. This made Shredder the main antagonist. This forced Eastman and Laird to bring him back into the continuity of the Mirage series, and that was for the best. In my opinion, Leonardo #1, issue #10, and the Return to New York arc are the highlights of any Turtles storytelling. Thanks David Wise, for being such an uncreative hack!


The Turtles also got their distinct bandannas  Some Mirage purists hate this, but I think it’s essential. Unless the Turtles had their weapons, especially in the early personality free stories, I had no idea who was who in the Mirage series. It’s almost like playing a guessing game trying to figure out who the hell was talking. Don’t get me wrong, my favorite art style for the Turtles was the black and white Turtles, especially when Eastman and Laird were working together, but in any other medium, color bandannas are needed.

The animated in the first season is also the best. Some like the animation in the “Red Sky” seasons better, but to me the early character designs are classic. Since this season was only five episodes, instead of a ridiculous forty-seven, the animators were not as rushed and it shows. Yeah, there are still little flubs here and there, mostly in the chameleon bandannas  but oh well. The animation simply flows better. The animation in the middle years of the show was so rushed everything just feels flat and lifeless. Too bad quality over quantity is not the way of syndicated television. For the most part anyway. Good work Next Generation.


Some of the characters are unbearably annoying. Mostly I’m thinking of the suddenly white Baxter Stockman and the Neutrinos. Speaking of Stockman, why the hell does the mouser story keep getting retold? The Fred Wolf series, 4Kids, Nickelodeon, practically all the Konami games, and the IDW series? The mousers showed up in one issue! And not even that great of an issue compared to a lot of other classic Mirage stories. I don’t get it. The Neutrinos are considered useless characters to the majority of fans. I probably would have liked the Krang War arc more in IDW if they had used something other than Neutrinos as the race Krang was at war with. And making Honeycutt a Neutrino does not sit well with me. I’m getting off track. But I guess that’s part of why I love this first season. You can’t talk about it without connecting it to so many other parts of the TMNT franchise.

The season ends with an epic battle in the Techndrome. Pretty much, the Death Star on wheels. The influence of Star Wars isn’t remotely hidden. We’re bashed over the head with it, and for the next few season finales too. I do really like a lot of the pop culture references in the 1987 show. The scene where Krang gets his new body is lifted straight out of the 1931 Frankenstein film, and it’s just awesome. This scene helps build up the anticipation to the final epic battle, and it all comes together nicely.


I make no secret about Vol 1. of the Mirage comics to be my favorite part of Turtles history, so what about the changes? I get that it’s a kid’s show, and I’m fine with a lot of it. Changing the history of Splinter from being just a rat, to a guy that turns into a rat is understandable. Yoshi’s back story was so dark and violent, it would be hard to properly adapt to a series that came out in the late 80s. As an adult, the change that I find the most annoying and distracting is Donatello. He’s nothing but a convenient device used to wrap up a ton of plot points. Anything science or technology related he can fix, destroy, or create. Donatello doesn’t do machines, Donatello creates new toy lines and makes conclusions simpler for lazy writers. Other parts of the show are overused to the point of making the viewer cringe. Too many lame pizza jokes and a vomit inducing number of times Michelangelo spouts "Cowabunga".

Something that I find funny about this show in relation to the comics, is that the majority of Mirage writers are fairly oblivious to the show. I was at a panel once where fans were asking questions, and when asked about the Fred Wold series, most of them didn't know what people were talking about. They had seen the first season, and some other episodes, but it was weird listening to fans explain what "Red Sky" meant.

The season isn’t perfect, but it’s what made Ninja Turtles what it is today. This season is well worth watching and picking up for the $5 it sells for. Feel free to stop watching the show after this season.
4/5 (Through nostalgic lenses)